With the video-gaming world now exploding into 3D, Street Fighter III’s 2D perspective felt antiquated. Although its artwork and animation featured some of the most superb and detailed work yet featured in a video game, with each character featuring upwards of 1200 frames of individually hand-drawn frames of animation.
This all lead to a climate in which a traditional sprite-based title like Street Fighter III was not immediately appreciated. Other Popular titles were also experimenting with 3D technology, such as 1997’s Mortal Kombat 4.Īlthough the hand-drawn sprites were superb, many felt that Street Fighter III‘s artwork was antiquated compared to flashier 3D games emerging at the time. Street Fighter III’s arrival in 1997 came during a radical shift in the gaming landscape, namely, the transition to 3D polygon games thanks to more powerful processors.įighting games were able to benefit with classic, genre-defining titles such as Virtua Fighter, Tekken, Soul Edge, etc. Three more long years of silence during the crucial, industry-defining years between 19 until finally, Capcom decided to acknowledge a number past two. Those titles further refined the Street Fighter formula, introducing new systems and new characters, while visiting the events that took place in the story between the forgettable original Street Fighter, and its revolutionary sequel. Capcom’s fondness for revisions became a joke in the industry – “ Capcom can’t count to III“ Yet after the intensity of that three-year span, once we got to SSFII: Turbo, Capcom decided that rather than create an actual third entry in the series, it would be better to go back in time with the Street Fighter Alpha series. Street Fighter II was then refined further with Super Street Fighter II in 1993, and finally Super Street Fighter II Turbo in 1994.Ī four year span saw four revisions of a single game.Ĭapcom’s fondness for revisions became a joke in the industry – “ Capcom can’t count to III“. Street Fighter II gave way to Street Fighter II Championship Edition, which then begat Street Fighter II Turbo. On the contrary we saw a number of refinements to Street Fighter II in those years. That six year gap between Street Fighter sequels was not devoid of any incarnations of the series. Capcom was bold in their attempt to go in a new direction with Street Fighter III