This version would have had a unique 3D terrain system, created by stretching out the polygons. N64 version (1996-97)ĭevelopment on the N64 version started on the N64 Disk Drive, in which the game would have switched to a 3D RPG game in the same vein as The Legend of Zelda: Ocarina of Time (which was also still in development at the time).
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He states that he was “blown away it looked beautiful and was obviously going to be a big step up from Donkey Kong Country.” The demo had a full introduction sequence and a full level.Įventually, it was decided that the SNES was not powerful enough for the development team’s vision, so the project was switched over to the SNES’s successor, the N64. According to composer Grant Kirkhope, composer of the game (and the eventual Banjo-Kazooie), a demo had already been created when he joined on October 1995. The game would have used the same ACM (Advanced Computer Modeling) technique that was used for Donkey Kong Country in 1994. SNES version (circa 1994-95)ĭevelopment first started on Project Dream in 1994-1995 (exact date unknown). Other than that, not much else has ever surfaced, other than the cast of characters (see below). The game would have starred Edison, a boy with a wooden sword that would have gotten himself into trouble with a group of pirates led by Captain Blackeye, the game’s main antagonist. Very little of the plot has ever been revealed.